﻿using System;
using System.Collections.Generic;
using System.Linq;


public class Shot

{
    //Position
    //Color
    //Symbol
    //Shoot
    //Collision - with enemy - with obstacles

    private int x;
    private int y;
    public char ShotSymbol = '*';
    public ConsoleColor color = ConsoleColor.Yellow;
    public bool alive = false;

    public int X { get; set; }
    public int Y { get; set; }
    public string direction { get; set; }

    public Shot()
    {
        
    }

    public void DrawShot(int x, int y)
    {
        
        Console.SetCursorPosition(x, y);
        Console.ForegroundColor = color;
        Console.Write(ShotSymbol);
    }

    public void clearShot(int x, int y)
    {
        
        Console.SetCursorPosition(x, y);
        Console.Write(" ");
    }
}


    



